STEAMIE Basic Education

Build foundations. Equip educators. Create confident problem-solvers.

Our Basic Education programmes combine direct learner engagement, teacher professional development, practical resources, clubs, competitions, classroom coaching and measurable outcomes from Foundation Phase through FET.

Young children taking part in an interactive Foundation Phase learning activity
Foundation Phase • Grades R–3

ECD Numeracy & Literacy

Technology-enhanced, play-based learning that strengthens early number sense, language, sequencing, confidence and participation.

Numeracy Development

Counting, number recognition, shapes, quantities, simple operations, patterns and problem-solving through apps, manipulatives, robotics and coding.

Literacy Development

Phonics, vocabulary, storytelling, pronunciation, simple reading, writing and comprehension through interactive books and digital tools.

Hands-on Gamification

Adaptive educational games, challenges and robotics activities that connect movement, stories, language and number concepts.

Teacher & Parent Support

Teacher training, progress monitoring, practical resource use, parent engagement toolkits and community learning hubs.

Measured outcomes

  • Improved number, shape, quantity and operation recognition
  • Stronger phonemic awareness, vocabulary, reading and writing
  • Greater learner engagement, participation and independence
  • Increased teacher use of interactive, child-centred strategies
Request an ECD programme
Grade R learner building and testing a robot
Learner clubs • Teacher development

Coding, Robotics & TripleA Techlympics

Learners develop logical, computational, design and systems thinking through physical computing, engineering, electronics, authentic programming and community problem-solving.

Progressive Coding

Unplugged activities, block coding and text-based coding suited to learner age and programme level.

Robot Design & Build

Design, construct, program, operate, test and improve programmable electromechanical devices.

Teacher Development

Practical training, curriculum alignment, assessment strategies, club facilitation and ongoing classroom support.

Techlympics Competition

Teams identify community challenges, research causes, build solutions, present prototypes and celebrate innovation.

Expected outcomes

  • Confident teachers able to facilitate coding lessons and sustainable clubs
  • Learners with stronger problem-solving, collaboration and engineering application
  • Community-driven prototypes and showcase opportunities
  • Coding clubs embedded in school culture
Start a coding club
Learner working on mathematics at a chalkboard
Teacher support • Learner enrichment

Mathematics & Science Programmes

A three-part approach that strengthens educator capability, supports learners who need enrichment and creates recovery pathways for young people who need Mathematics and Science to progress into STEM and Commerce.

Teacher Development

Subject knowledge, pedagogy, assessment, technology integration, professional confidence and ongoing support.

Student Enrichment

Additional tuition, targeted instruction, personalised support and supplementary resources outside normal classroom time.

Matric Recovery

A one-year pathway for learners who passed other matric subjects but need Mathematics and Science for higher education access.

Technology Advantage

Virtual demonstrations, digital visualisation, robotics applications, data analysis and practical experimentation.

  • Improved subject knowledge and performance
  • Confidence in mathematical and scientific problem-solving
  • Better-informed STEM and Commerce career choices
  • Improved use of ICT tools for learning
Discuss a Mathematics programme
Educator supporting learners in a computer laboratory
Teacher training • Whole-school support

ICT Integration in Education

Educators learn to use computers, tablets, interactive whiteboards, educational software, online resources, connectivity and learning platforms to create dynamic, collaborative and inclusive learning environments.

Digital Pedagogy

Design technology-enhanced lessons that improve engagement, participation, critical thinking and digital literacy.

Classroom Technology

Smartboards, devices, online resources, simulations, LMS tools, blended learning and digital portfolios.

Infrastructure Readiness

Equipment audits, utilisation monitoring, troubleshooting, maintenance guidance and accessibility planning.

School Efficiency

Digital record-keeping, communication, parent engagement, reporting and reduced manual paperwork.

Success measures

  • Teacher ICT competency and effective technology use
  • Student digital literacy and academic performance
  • Higher participation in digital learning activities
  • Greater use of ICT-equipped classrooms and learning platforms
Request ICT training
Learners collaborating on a practical STEAM and robotics project
Science • Technology • Engineering • Arts • Mathematics

STEAM Learning & Innovation

Interdisciplinary projects help learners connect theory to design, making, investigation, storytelling, data and community challenges.

Science & Inquiry

Open investigations, evidence-based reasoning, experimentation and scientific communication.

Technology & Coding

Digital literacy, coding progression, robotics, automation and introductory AI concepts.

Engineering & Making

Design challenges, prototyping, electronics, fabrication and iterative testing.

Arts & Mathematics

Creative coding, storytelling, visual design, applied mathematics, measurement and data handling.

Plan a STEAM programme
Facilitator presenting during a programme workshop
Quality assurance

Assessment & Moderation

Assessment services for schools, colleges and training providers cover modern curriculum areas, practical tasks, portfolios, project-based learning and educator competency.

STEAM & School Subjects

Physical Sciences, Life Sciences, Mathematics, Mathematical Literacy, Visual Arts and Performing Arts.

Coding & Technology

Algorithms, programming projects, robotics competitions, design portfolios, CAD and prototypes.

Engineering & TVET

Electrical and mechanical practical assessment, workplace simulation and trade-test preparation.

ICT Integration

Digital lesson plans, e-learning platforms, interactive content, digital storytelling and teacher competency.

Request assessment support
Our implementation toolkit

Build capacity. Sustain impact.

TripleA delivers a complete implementation process rather than once-off training.

Mobilise

Project approval, agreements, advocacy, district engagement and school selection.

Assess & Plan

Needs analysis, goal setting, stakeholder briefing and implementation planning.

Train & Resource

Train-the-trainer, teacher development, facilitator preparation and resource distribution.

Support & Measure

Classroom visits, coding club support, monitoring, competitions, certification and reporting.

Build capacity in your school or district.

Request a tailored programme that combines training, resources, learner engagement, coaching and evidence.

Request a programme